I assisted in asset creation, screen creation, screen transitions, getting assets into the pipeline and prototyping screens. Xmenu testing, player cards and weapon load outs to help ensure that everything worked properly.

  • Role UI Tech Artist
  • For 343 Industries

HALO 4 – The AAA title from 343 Industries and Microsoft. I was the only UI Tech Artist on staff for this project. I bridged the gap between art creation and implementation and the engineering end of getting the artwork into the engine pipeline.